• Login
  • Register
Saturday, May 17, 2025
  • Español
Gacha Go!
Advertisement
ADVERTISEMENT
  • Home
  • News
    • All
    • Announced Projects
    • Pre-register
    • Releases
    • Updates
    Honkai Star Rail 3.3

    Honkai Star Rail 3.3 “The Fall at Dawn’s Rise”: Release Date, New Characters, and Key Updates

    Etheria: Restart release date

    Etheria: Restart Confirms its Official Launch Date for June 5, 2025

    Infinity Nikki 1.5

    Infinity Nikki Version 1.5 Bubble Season: Key Features, Co-op, and Steam Launch on April 29th

    Etheria: Restart beta

    Etheria: Restart Will Have Its Final Beta in May

    Wuthering Waves 2.3

    Wuthering Waves Version 2.3 Anniversary: Updates, Events, and Key Rewards Revealed

    Zenless Zone Zero 1.7

    Zenless Zone Zero Version 1.7 “Bury Your Tears with the Past”: Release Date, New Agents & Story Finale

    A girl with black hair next to a girl with white hair

    Snowbreak Discord Controversy: Drastic Changes Lead to Mass Moderator Resignations and Censorship

    Black Beacon official release

    Black Beacon: Anticipated Mythic Sci-Fi RPG Launches Globally After Surpassing 1 Million Pre-registrations

    Tribe Nine Chapter 3

    TRIBE NINE Chapter 3: Neo Chiyoda City and Update 1.1.0 Arrive on April 16th

    • Releases
    • Pre-register
    • Updates
    • Announced Projects
  • Reviews
    A pink-haired girl contemplating the landscape

    Infinity Nikki Review: A world that will grab you

  • Guides
    Tribe Nine tier list

    Tribe Nine Best Characters | Tier List February 2025

    Starseed: Asnia Trigger launch

    Best units to start in STARSEED: Asnia Trigger – Tier List

    Wizardry Variants Daphne tier list

    Wizardry Variants Daphne Tier List: The Best Characters for Your Team | January 2025

    Wuthering Waves front page

    Best Wuthering Waves Character Tier List | January 2025

    Sword Art Online Variant Showdown tier list

    Tier List of Sword Art Online: Variant Showdown: Best units | December 2024

    anime girl on a mountain of rubble looking down on a city

    Ash Echoes Tier List: The best characters for your team

    haze reverb

    Haze Reverb Tier List: The best characters for your team

    Overlord Lord of Nazarick Release

    The best characters in OVERLORD: Lord of Nazarick – Tier List

    Grimguard Tactics launch

    Grimguard Tactics: Fantasy Tier List – The best characters for your team

  • Interviews
    Arknights: Endfield Reimagined

    New details of Arknights: Endfield in an interview

  • Redeem Codes
    Wuthering Waves front page

    Wuthering Waves Gift Codes: Redeem for Exclusive Rewards | January 2025

    girls' frontline 2: exilium codes

    Girls’ Frontline 2: Exilium Redeem Codes for Exclusive Rewards | December 2024

    Various characters from Zenless Zone Zero

    Zenless Zone Zero Gift Codes: Redeem for Exclusive Rewards | December 2024

    AFK Journey front page

    AFK Journey Gift Codes: Redeem for Exclusive Rewards | December 2024

    Sword of Convallaria front page with the main character and more

    Sword of Convallaria Codes | December 2024

  • Miscellaneous
    • Quizz & Test
    • Gacha Cooking
    • Tools & Resources
    • Behind the Gacha
No Result
View All Result
  • Home
  • News
    • All
    • Announced Projects
    • Pre-register
    • Releases
    • Updates
    Honkai Star Rail 3.3

    Honkai Star Rail 3.3 “The Fall at Dawn’s Rise”: Release Date, New Characters, and Key Updates

    Etheria: Restart release date

    Etheria: Restart Confirms its Official Launch Date for June 5, 2025

    Infinity Nikki 1.5

    Infinity Nikki Version 1.5 Bubble Season: Key Features, Co-op, and Steam Launch on April 29th

    Etheria: Restart beta

    Etheria: Restart Will Have Its Final Beta in May

    Wuthering Waves 2.3

    Wuthering Waves Version 2.3 Anniversary: Updates, Events, and Key Rewards Revealed

    Zenless Zone Zero 1.7

    Zenless Zone Zero Version 1.7 “Bury Your Tears with the Past”: Release Date, New Agents & Story Finale

    A girl with black hair next to a girl with white hair

    Snowbreak Discord Controversy: Drastic Changes Lead to Mass Moderator Resignations and Censorship

    Black Beacon official release

    Black Beacon: Anticipated Mythic Sci-Fi RPG Launches Globally After Surpassing 1 Million Pre-registrations

    Tribe Nine Chapter 3

    TRIBE NINE Chapter 3: Neo Chiyoda City and Update 1.1.0 Arrive on April 16th

    • Releases
    • Pre-register
    • Updates
    • Announced Projects
  • Reviews
    A pink-haired girl contemplating the landscape

    Infinity Nikki Review: A world that will grab you

  • Guides
    Tribe Nine tier list

    Tribe Nine Best Characters | Tier List February 2025

    Starseed: Asnia Trigger launch

    Best units to start in STARSEED: Asnia Trigger – Tier List

    Wizardry Variants Daphne tier list

    Wizardry Variants Daphne Tier List: The Best Characters for Your Team | January 2025

    Wuthering Waves front page

    Best Wuthering Waves Character Tier List | January 2025

    Sword Art Online Variant Showdown tier list

    Tier List of Sword Art Online: Variant Showdown: Best units | December 2024

    anime girl on a mountain of rubble looking down on a city

    Ash Echoes Tier List: The best characters for your team

    haze reverb

    Haze Reverb Tier List: The best characters for your team

    Overlord Lord of Nazarick Release

    The best characters in OVERLORD: Lord of Nazarick – Tier List

    Grimguard Tactics launch

    Grimguard Tactics: Fantasy Tier List – The best characters for your team

  • Interviews
    Arknights: Endfield Reimagined

    New details of Arknights: Endfield in an interview

  • Redeem Codes
    Wuthering Waves front page

    Wuthering Waves Gift Codes: Redeem for Exclusive Rewards | January 2025

    girls' frontline 2: exilium codes

    Girls’ Frontline 2: Exilium Redeem Codes for Exclusive Rewards | December 2024

    Various characters from Zenless Zone Zero

    Zenless Zone Zero Gift Codes: Redeem for Exclusive Rewards | December 2024

    AFK Journey front page

    AFK Journey Gift Codes: Redeem for Exclusive Rewards | December 2024

    Sword of Convallaria front page with the main character and more

    Sword of Convallaria Codes | December 2024

  • Miscellaneous
    • Quizz & Test
    • Gacha Cooking
    • Tools & Resources
    • Behind the Gacha
No Result
View All Result
Gacha Go!
No Result
View All Result
Home Interviews

New details of Arknights: Endfield in an interview

Aori by Aori
January 12, 2025
in Interviews
Reading Time: 10 mins read
0
Arknights: Endfield Reimagined
Share on FacebookShare on Twitter
Arknights: Endfield Reimagined

On January 6th, an interview took place between GCORES and Light Zhong and Yifeng Huang, developers from HYPERGRYPH, the studio behind the new title Arknights Endfield. Below, we highlight the key points from the interview.

Advertisement

Arknights Endfield interview content

New trailer and announcement of Arknights Endfield

After a year of silence, a new trailer for Arknights Endfield was released on December 14th. The trailer revealed a beta test scheduled for January 16th at 10:00 PM (UTC-5).

The day after the presentation of the trailer, a 15-minute demo of the game was released, which showed significant graphical improvements and modifications from the previous technical test, leaving all the players who saw it live satisfied.

Interview with the developers

During the interview, questions were posed both by GCORES and the community: What changes have been made since the previous technical test? What type of game do you want to offer? We want to offer something that we genuinely enjoy, and that players will feel the same way about.
  • Improvements in Combat and Gameplay:
    • The combat system has been significantly refined, offering a more polished team-based ARPG experience.
    • Character and enemy animations have been improved, and the combat camera has been optimized.
    • The skill system has been revamped, removing the need for manual aiming. The resource for using skills regenerates over time and can be restored through combat actions, adding a tactical element.
  • New Mechanics:
    • The combo skill has been introduced, allowing special abilities to be activated under certain conditions, adding more tactical depth.
    • Characters can now actively move to evade enemy attacks, improving interaction during battles.

Why completely revise the combat system? What is the reason for the change in direction?

We aim to create dynamic tactical combat with a focus on smooth cooperation between characters, using advanced AI to make team members an active and realistic part of the combat experience.

Advertisement
  • Real-time Tactical Combat:
    • Real-time combat with a strong tactical component. Players must make strategic decisions both before and during the battle, such as energy allocation for abilities, ability launch sequences, and combo activation.
  • AI as the core of team cooperation:
    • A major technical challenge is finding the balance for AI-controlled teammates. If they are too independent, they can undermine strategic depth, but if they are too passive or slow, battles can become dull and less exciting. The goal is for teammates not to interfere with the camera or gameplay, but still remain useful and realistic.
    • Yifeng Huang, from the development team, mentions that they are working on improving character interaction with the player and the environment, ensuring that teammates feel like helpful allies and not just passive entities in combat.
  • Focus on team combat:
    • Arknights Endfield aims to deepen this feature in a way that is not commonly seen. The team is committed to finding an effective and exciting formula through ongoing work.

Could you tell us about the level and environment design?

Many areas of the game feature unique mechanics and stunning environments. There will be a wide variety of dungeons and mini-games, including parkour challenges, platforming sequences, and puzzles to solve.

One of the game’s main features is the base and factory building system, centered around an industrial complex. This system has been optimized and expanded in the latest version, improving the building process and offering a top-down view with more quick options and more intuitive controls to streamline base creation.

Advertisement

The new version also introduces combat installations and a new outpost defense mode, where “towers” play a crucial role. This makes base-building a central aspect of combat, not just a progression and reward system. While this tower defense system may evoke nostalgia for veteran players, it also introduces limitations. Turrets and other combat installations must be strategically placed on the map as they have placement limits and consume energy, preventing players from covering the entire map with these structures and relying solely on them.

Is managing an industrial complex too overwhelming for an anime game?

We believe that, despite the market trend moving away from gameplay as the main focus, this is a result of current market dynamics and not a sign that players are uninterested in new experiences. Offering fresh, innovative game systems has been a priority since the launch of Arknights.

Advertisement

The industrial complex in Endfield is an expansive system that will serve as a foundation for future innovations within the game. The team is confident that the complexity and scalability of this system can attract a broader audience than expected. They compare the game to successful titles like Factorio, Dyson Sphere Program, and Minecraft industrial mods, which have been validated by the market. According to the team, the key is to implement these systems correctly, ensuring an accessible learning curve and an intuitive experience for players.

Will we continue with the attractive art and world connection as we did in Arknights?

In Arknights: Endfield, the development team faces a considerable challenge transitioning from a 2D game like Arknights to a 3D environment, especially when it comes to maintaining the coherence and immersion that characterized the original title. In the 2D game, players deeply explore characters and the narrative, but the shift to 3D requires a much more careful approach in representing the characters, their designs, the environments, and movements to achieve the same level of cohesion and immersion.

Advertisement

Despite having limited experience in 3D rendering, the Endfield team has made significant progress in this area. Last year’s technical test was well received by players, who praised the intricate details of the characters and the overall quality of the 3D execution, although some areas for improvement were suggested. In the recent beta test, noticeable improvements in the graphics have sparked curiosity about how the team has managed to transfer HYPERGRYPH’s artistic skill to the 3D world of Endfield.

One of the team’s biggest challenges has been integrating anime-style characters, which traditionally use cel shading, into a more realistic 3D environment without them feeling out of place. This has required a careful balance between physics-based rendering (PBR) and non-photorealistic rendering (NPR), which is crucial for creating a consistent visual style.

We have worked hard to harmonize the game’s visual elements, even in seemingly simple details. For example, a realistic concrete wall in the game: its textures, stains, and colors are not an exact replica of a real concrete wall, but have been carefully processed and adjusted through an iterative evaluation process. This meticulous artistic work aims to ensure that visual elements do not look out of place, creating a believable physical space that also leaves room for the player’s imagination.

Advertisement

For instance, Endfield character designs will highlight differences in factions and social status. Outfits and weapons will be more closely tied to the character’s class and profession. During the technical test, Perlica’s weapon was a standard staff, but it has been changed to a feather-shaped wand. This is because we changed the type of weapon for the mage class. And since Perlica is the player’s assistant, the new design should also emphasize this role. The wand can be used as a fountain pen to sign documents or take notes. It can also transform into a tablet. We’ve added many details like this.

What can we find in the art that differentiates it from Arknights?

We have focused on preserving the unique blend of warmth and sobriety that characterizes the characters in Arknights, an aspect highly appreciated by players. From the very beginning, the goal has been to maintain this essence while translating it into the 3D model.

The character design in Endfield follows the Arknights approach, using a precise balance of tones such as black, white, and gray, accented with bright and saturated colors. This approach not only aims to create a unique identity for each character but also to maintain structural coherence in the representation of factions. Additionally, special emphasis is placed on the combination of materials and textures to highlight each character’s individuality. One of the technical innovations that has been implemented is the dynamic simulation of anime-style brush strokes on the 3D models, which allows the visual effect to change according to lighting and perspective, creating a sense of depth and dimensionality similar to traditional Arknights art.

Advertisement

Regarding integration with the environment, Endfield characters feature a degree of realism in their outfits, weapon designs, and rendering style. The team is proud to have achieved what they call “anime realism,” using cold, natural color palettes and realistic textures, making their characters stand out compared to other 3D anime games on the market. The wardrobe designs are not only functional but are also inspired by a post-apocalyptic and practical environment, incorporating science fiction elements.

A clear example of this blend of realism and unique aesthetics is the characters’ outfits. Xaihi’s elaborate lolita dress, for instance, incorporates modern and science fiction details such as quick-release clasps and high-tech materials. Meanwhile, Chen Qianyu’s outfit merges traditional Chinese cultural elements with metal and PVC textures, creating a design that is both culturally rich and visually futuristic.

Chen Qianyu

Will we continue with the appealing art and world connection as we did in Arknights?

Advertisement
The 3D character modeling in Arknights: Endfield is not the only thing that has left a positive impression, but also the visually stunning environments. In the two beta rounds that were conducted, two new locations stood out in particular: Dijiang and Hongshan.

Dijiang is a space station and serves as the heart of Endfield Industries. This location offers various gameplay functions, such as combat simulations and resource gathering. Players can interact with the Endfield operators, listen to casual conversations among the staff, or simply explore the station at their own pace, enjoying the detailed environment.

Dijiang concept art
Hongshan, on the other hand, is a new map within the world of Talos-II, which also adds more depth to the game’s visual and exploration experience. We aimed to move away from stereotypical ideas of China-inspired settings in current anime games. This area focuses on showcasing a Chinese industrial science fiction style. The environmental art, signs, and symbols of daily life blend with the mix of science fiction, fantasy, and wuxia from Arknights that have been used over the past five years.
Área de Hongshan
Área de Hongshan
Área de Hongshan
Área de Hongshan

Why this visual direction?

From the initial technical test to the latest version, Arknights: Endfield has made impressive technical progress, exceeding expectations in terms of its audiovisual experience with great stability and a high level of polish. This has raised questions about the engine driving the game and the technical challenges the team has overcome.

The engine used in Endfield is Unity, but the development team has made significant modifications to adapt it to the needs of the game. They redesigned nearly from scratch both the low-level rendering framework and high-level rendering processes. Although they maintained the basic architecture of Unity, the graphics rendering system underwent a complete overhaul, implementing a data-oriented ECS (Entity Component System) architecture, which greatly improved processing efficiency. Additionally, the graphics API was completely revised to meet the game’s demanding performance requirements.

One of the most significant advances was the implementation of seamless maps. In the previous technical test, loading screens when moving between stages broke the player’s immersion. For the beta test, these interruptions were completely eliminated, achieved through a complete restructuring of the scene sequence, redesigning the underlying framework, and developing internal technologies such as a large-scale terrain system, virtual texture mapping, and seamless loading techniques. This allowed for the creation of a vast, continuous sandbox environment, especially in the Valley IV map, where players can freely explore without loading pauses.

The team also developed cross-platform lighting technology, ensuring dynamic lighting and shadows across the entire scene, even in distant landscapes, something many games fail to maintain, as dynamic shadows tend to blur in distant views.

As for the sound design, a specialized Foley team was formed to record and recreate real sounds like the creaking of leather, the metallic sound, and the movement of fabric with the wind. These sounds are dynamically integrated into the game, synchronizing with character actions, emotions, and environmental changes, ensuring an immersive and realistic auditory experience.

And as a final question, what do you hope to achieve with Arknights: Endfield?

To create Arknights: Endfield, a unique team is required. Since it is something entirely out of the ordinary, individual talent and perspectives are crucial, as well as the ability to stay focused on the goal even when there are moments of doubt.

Players are looking for something new and exciting, which is why our team strives to meet that demand by combining familiar mechanics with innovations, such as merging factory simulation with RPG elements. In a competitive market, standing out requires creating something unique that distinguishes itself from the rest.

We also believe that innovation not only satisfies the creator’s aspirations but also the players’, who are looking for new and surprising experiences. Despite the challenges, the team is motivated by the passion to create something truly special, and while the process is tough, it is incredibly rewarding.

As a final reflection, creating a game we deeply believe in and that resonates with players is difficult but essential. We will strive to satisfy all players as much as possible, and we eagerly await your feedback from the upcoming beta, as it will be essential to perfecting Endfield. We hope you enjoy this new chapter of the Arknights universe with us.

Here ends the interview about Arknights: Endfield. We look forward to your feedback and hearing what you enjoyed the most. Below, we leave you the official website for more detailed information about the game.

Arknights: Endfield Reimagined

On January 6th, an interview took place between GCORES and Light Zhong and Yifeng Huang, developers from HYPERGRYPH, the studio behind the new title Arknights Endfield. Below, we highlight the key points from the interview.

Arknights Endfield interview content

New trailer and announcement of Arknights Endfield

After a year of silence, a new trailer for Arknights Endfield was released on December 14th. The trailer revealed a beta test scheduled for January 16th at 10:00 PM (UTC-5).

The day after the presentation of the trailer, a 15-minute demo of the game was released, which showed significant graphical improvements and modifications from the previous technical test, leaving all the players who saw it live satisfied.

Interview with the developers

During the interview, questions were posed both by GCORES and the community: What changes have been made since the previous technical test? What type of game do you want to offer? We want to offer something that we genuinely enjoy, and that players will feel the same way about.
  • Improvements in Combat and Gameplay:
    • The combat system has been significantly refined, offering a more polished team-based ARPG experience.
    • Character and enemy animations have been improved, and the combat camera has been optimized.
    • The skill system has been revamped, removing the need for manual aiming. The resource for using skills regenerates over time and can be restored through combat actions, adding a tactical element.
  • New Mechanics:
    • The combo skill has been introduced, allowing special abilities to be activated under certain conditions, adding more tactical depth.
    • Characters can now actively move to evade enemy attacks, improving interaction during battles.

Why completely revise the combat system? What is the reason for the change in direction?

We aim to create dynamic tactical combat with a focus on smooth cooperation between characters, using advanced AI to make team members an active and realistic part of the combat experience.

  • Real-time Tactical Combat:
    • Real-time combat with a strong tactical component. Players must make strategic decisions both before and during the battle, such as energy allocation for abilities, ability launch sequences, and combo activation.
  • AI as the core of team cooperation:
    • A major technical challenge is finding the balance for AI-controlled teammates. If they are too independent, they can undermine strategic depth, but if they are too passive or slow, battles can become dull and less exciting. The goal is for teammates not to interfere with the camera or gameplay, but still remain useful and realistic.
    • Yifeng Huang, from the development team, mentions that they are working on improving character interaction with the player and the environment, ensuring that teammates feel like helpful allies and not just passive entities in combat.
  • Focus on team combat:
    • Arknights Endfield aims to deepen this feature in a way that is not commonly seen. The team is committed to finding an effective and exciting formula through ongoing work.

Could you tell us about the level and environment design?

Many areas of the game feature unique mechanics and stunning environments. There will be a wide variety of dungeons and mini-games, including parkour challenges, platforming sequences, and puzzles to solve.

One of the game’s main features is the base and factory building system, centered around an industrial complex. This system has been optimized and expanded in the latest version, improving the building process and offering a top-down view with more quick options and more intuitive controls to streamline base creation.

The new version also introduces combat installations and a new outpost defense mode, where “towers” play a crucial role. This makes base-building a central aspect of combat, not just a progression and reward system. While this tower defense system may evoke nostalgia for veteran players, it also introduces limitations. Turrets and other combat installations must be strategically placed on the map as they have placement limits and consume energy, preventing players from covering the entire map with these structures and relying solely on them.

Is managing an industrial complex too overwhelming for an anime game?

We believe that, despite the market trend moving away from gameplay as the main focus, this is a result of current market dynamics and not a sign that players are uninterested in new experiences. Offering fresh, innovative game systems has been a priority since the launch of Arknights.

The industrial complex in Endfield is an expansive system that will serve as a foundation for future innovations within the game. The team is confident that the complexity and scalability of this system can attract a broader audience than expected. They compare the game to successful titles like Factorio, Dyson Sphere Program, and Minecraft industrial mods, which have been validated by the market. According to the team, the key is to implement these systems correctly, ensuring an accessible learning curve and an intuitive experience for players.

Will we continue with the attractive art and world connection as we did in Arknights?

In Arknights: Endfield, the development team faces a considerable challenge transitioning from a 2D game like Arknights to a 3D environment, especially when it comes to maintaining the coherence and immersion that characterized the original title. In the 2D game, players deeply explore characters and the narrative, but the shift to 3D requires a much more careful approach in representing the characters, their designs, the environments, and movements to achieve the same level of cohesion and immersion.

Despite having limited experience in 3D rendering, the Endfield team has made significant progress in this area. Last year’s technical test was well received by players, who praised the intricate details of the characters and the overall quality of the 3D execution, although some areas for improvement were suggested. In the recent beta test, noticeable improvements in the graphics have sparked curiosity about how the team has managed to transfer HYPERGRYPH’s artistic skill to the 3D world of Endfield.

One of the team’s biggest challenges has been integrating anime-style characters, which traditionally use cel shading, into a more realistic 3D environment without them feeling out of place. This has required a careful balance between physics-based rendering (PBR) and non-photorealistic rendering (NPR), which is crucial for creating a consistent visual style.

We have worked hard to harmonize the game’s visual elements, even in seemingly simple details. For example, a realistic concrete wall in the game: its textures, stains, and colors are not an exact replica of a real concrete wall, but have been carefully processed and adjusted through an iterative evaluation process. This meticulous artistic work aims to ensure that visual elements do not look out of place, creating a believable physical space that also leaves room for the player’s imagination.

For instance, Endfield character designs will highlight differences in factions and social status. Outfits and weapons will be more closely tied to the character’s class and profession. During the technical test, Perlica’s weapon was a standard staff, but it has been changed to a feather-shaped wand. This is because we changed the type of weapon for the mage class. And since Perlica is the player’s assistant, the new design should also emphasize this role. The wand can be used as a fountain pen to sign documents or take notes. It can also transform into a tablet. We’ve added many details like this.

What can we find in the art that differentiates it from Arknights?

We have focused on preserving the unique blend of warmth and sobriety that characterizes the characters in Arknights, an aspect highly appreciated by players. From the very beginning, the goal has been to maintain this essence while translating it into the 3D model.

The character design in Endfield follows the Arknights approach, using a precise balance of tones such as black, white, and gray, accented with bright and saturated colors. This approach not only aims to create a unique identity for each character but also to maintain structural coherence in the representation of factions. Additionally, special emphasis is placed on the combination of materials and textures to highlight each character’s individuality. One of the technical innovations that has been implemented is the dynamic simulation of anime-style brush strokes on the 3D models, which allows the visual effect to change according to lighting and perspective, creating a sense of depth and dimensionality similar to traditional Arknights art.

Regarding integration with the environment, Endfield characters feature a degree of realism in their outfits, weapon designs, and rendering style. The team is proud to have achieved what they call “anime realism,” using cold, natural color palettes and realistic textures, making their characters stand out compared to other 3D anime games on the market. The wardrobe designs are not only functional but are also inspired by a post-apocalyptic and practical environment, incorporating science fiction elements.

A clear example of this blend of realism and unique aesthetics is the characters’ outfits. Xaihi’s elaborate lolita dress, for instance, incorporates modern and science fiction details such as quick-release clasps and high-tech materials. Meanwhile, Chen Qianyu’s outfit merges traditional Chinese cultural elements with metal and PVC textures, creating a design that is both culturally rich and visually futuristic.

Chen Qianyu

Will we continue with the appealing art and world connection as we did in Arknights?

The 3D character modeling in Arknights: Endfield is not the only thing that has left a positive impression, but also the visually stunning environments. In the two beta rounds that were conducted, two new locations stood out in particular: Dijiang and Hongshan.

Dijiang is a space station and serves as the heart of Endfield Industries. This location offers various gameplay functions, such as combat simulations and resource gathering. Players can interact with the Endfield operators, listen to casual conversations among the staff, or simply explore the station at their own pace, enjoying the detailed environment.

Dijiang concept art
Hongshan, on the other hand, is a new map within the world of Talos-II, which also adds more depth to the game’s visual and exploration experience. We aimed to move away from stereotypical ideas of China-inspired settings in current anime games. This area focuses on showcasing a Chinese industrial science fiction style. The environmental art, signs, and symbols of daily life blend with the mix of science fiction, fantasy, and wuxia from Arknights that have been used over the past five years.
Área de Hongshan
Área de Hongshan
Área de Hongshan
Área de Hongshan

Why this visual direction?

From the initial technical test to the latest version, Arknights: Endfield has made impressive technical progress, exceeding expectations in terms of its audiovisual experience with great stability and a high level of polish. This has raised questions about the engine driving the game and the technical challenges the team has overcome.

The engine used in Endfield is Unity, but the development team has made significant modifications to adapt it to the needs of the game. They redesigned nearly from scratch both the low-level rendering framework and high-level rendering processes. Although they maintained the basic architecture of Unity, the graphics rendering system underwent a complete overhaul, implementing a data-oriented ECS (Entity Component System) architecture, which greatly improved processing efficiency. Additionally, the graphics API was completely revised to meet the game’s demanding performance requirements.

One of the most significant advances was the implementation of seamless maps. In the previous technical test, loading screens when moving between stages broke the player’s immersion. For the beta test, these interruptions were completely eliminated, achieved through a complete restructuring of the scene sequence, redesigning the underlying framework, and developing internal technologies such as a large-scale terrain system, virtual texture mapping, and seamless loading techniques. This allowed for the creation of a vast, continuous sandbox environment, especially in the Valley IV map, where players can freely explore without loading pauses.

The team also developed cross-platform lighting technology, ensuring dynamic lighting and shadows across the entire scene, even in distant landscapes, something many games fail to maintain, as dynamic shadows tend to blur in distant views.

As for the sound design, a specialized Foley team was formed to record and recreate real sounds like the creaking of leather, the metallic sound, and the movement of fabric with the wind. These sounds are dynamically integrated into the game, synchronizing with character actions, emotions, and environmental changes, ensuring an immersive and realistic auditory experience.

And as a final question, what do you hope to achieve with Arknights: Endfield?

To create Arknights: Endfield, a unique team is required. Since it is something entirely out of the ordinary, individual talent and perspectives are crucial, as well as the ability to stay focused on the goal even when there are moments of doubt.

Players are looking for something new and exciting, which is why our team strives to meet that demand by combining familiar mechanics with innovations, such as merging factory simulation with RPG elements. In a competitive market, standing out requires creating something unique that distinguishes itself from the rest.

We also believe that innovation not only satisfies the creator’s aspirations but also the players’, who are looking for new and surprising experiences. Despite the challenges, the team is motivated by the passion to create something truly special, and while the process is tough, it is incredibly rewarding.

As a final reflection, creating a game we deeply believe in and that resonates with players is difficult but essential. We will strive to satisfy all players as much as possible, and we eagerly await your feedback from the upcoming beta, as it will be essential to perfecting Endfield. We hope you enjoy this new chapter of the Arknights universe with us.

Here ends the interview about Arknights: Endfield. We look forward to your feedback and hearing what you enjoyed the most. Below, we leave you the official website for more detailed information about the game.

Tags: A-RPGArknightsArknights: EndfieldGlobalInterview
Previous Post

Collaboration between “TSUKIMICHI -Moonlit Fantasy-” and “Guild Receptionist”

Next Post

Leadership change at Guardian Tales: Bookang Kim bids farewell and Robin takes over the helm

Aori

Aori

Editor of Gacha Go! What started as a small hobby for the world of video games gacha, ended up being a complete passion for them. I seek to inform and transmit this same passion to all our readers, giving visibility to projects not so well known and keeping up to date with the latest news about this world that we love so much. Join our community to be always up to date!

Next Post
Guardian Tales

Leadership change at Guardian Tales: Bookang Kim bids farewell and Robin takes over the helm

0 0 votes
Article Rating
Subscribe
Login
Notify of
Please login to comment
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments

RRSS

  • Trending
  • Comments
  • Latest
Overlord Lord of Nazarick Release

The best characters in OVERLORD: Lord of Nazarick – Tier List

December 11, 2024
Wizardry Variants Daphne tier list

Wizardry Variants Daphne Tier List: The Best Characters for Your Team | January 2025

February 1, 2025
Starseed: Asnia Trigger launch

Best units to start in STARSEED: Asnia Trigger – Tier List

January 31, 2025
Tribe Nine tier list

Tribe Nine Best Characters | Tier List February 2025

February 24, 2025
Jigokuraku: Paradise Battle announced

Jigokuraku: Paradise Battle – Hell’s Paradise Survival RPG Coming in 2025

2
Gacha Go! logo

Welcome to Gacha Go!: Your new source for gacha news and guides to gacha games!

0
Scenary from Honor of Kings: World with 2 characters observing a mountain

Honor of Kings: World announced for iOS

0
Codename: Cedar front page with two girls

Codename: Cedar launches pre-registration in China and reveals its main characters!

0
Honkai Star Rail 3.3

Honkai Star Rail 3.3 “The Fall at Dawn’s Rise”: Release Date, New Characters, and Key Updates

May 10, 2025
Etheria: Restart release date

Etheria: Restart Confirms its Official Launch Date for June 5, 2025

May 4, 2025
Infinity Nikki 1.5

Infinity Nikki Version 1.5 Bubble Season: Key Features, Co-op, and Steam Launch on April 29th

April 30, 2025
Etheria: Restart beta

Etheria: Restart Will Have Its Final Beta in May

April 27, 2025

Latest News

Honkai Star Rail 3.3

Honkai Star Rail 3.3 “The Fall at Dawn’s Rise”: Release Date, New Characters, and Key Updates

May 10, 2025
Etheria: Restart release date

Etheria: Restart Confirms its Official Launch Date for June 5, 2025

May 4, 2025
Infinity Nikki 1.5

Infinity Nikki Version 1.5 Bubble Season: Key Features, Co-op, and Steam Launch on April 29th

April 30, 2025
Etheria: Restart beta

Etheria: Restart Will Have Its Final Beta in May

April 27, 2025
Logo última versión

Gacha Go! is your trusted source for gacha gaming news and analysis. We keep you up to date on releases, events and strategies to maximize your gaming experience. Join us and discover the latest in the exciting world of gacha.

Email: contact@gachago.com

Tel: Not available.

RRSS

Categories

  • Announced Projects
  • Guides
  • Interviews
  • News
  • Pre-register
  • Redeem Codes
  • Releases
  • Reviews
  • Updates

Recent news

Honkai Star Rail 3.3

Honkai Star Rail 3.3 “The Fall at Dawn’s Rise”: Release Date, New Characters, and Key Updates

May 10, 2025
Etheria: Restart release date

Etheria: Restart Confirms its Official Launch Date for June 5, 2025

May 4, 2025
  • License
  • Privacy Policy

© 2024 Gacha Go!. All rights reserved.

Welcome Back!

Sign In with Google
OR

Login to your account below

Forgotten Password? Sign Up

Create New Account!

Sign Up with Google
OR

Fill the forms below to register

All fields are required. Log In

Retrieve your password

Please enter your username or email address to reset your password.

Log In
wpDiscuz
0
0
Would love your thoughts, please comment.x
()
x
| Reply
No Result
View All Result
  • Home
  • News
    • Releases
    • Pre-register
    • Updates
    • Announced Projects
  • Reviews
  • Guides
  • Interviews
  • Redeem Codes
  • Miscellaneous
    • Quizz & Test
    • Gacha Cooking
    • Tools & Resources
    • Behind the Gacha
  • Sing Up
  • Login
  • English
    • Español
    • English

© 2024 Gacha Go!. All rights reserved.